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Thursday, 04 March 2010 Year
04:00     Add post to quote pad  
SAN FRANCISCO--Though the 2009 Game Developers Conference has drawn to a close, many new and upcoming games were shown at the event in playable form. However, www.mmogold.net some were present only in concept form--one of these was Dungeon Fighter Online (formerly known as "Dungeon and Fighter"), despite the fact that the game is already up and running in Asia (and quite successful, according to publisher Nexon). The long and the short of Dungeon Fighter Online is that it will, in fact, be a free-to-play massively multiplayer game with experience levels, desirable loot, a "cash-op" store where in-game items can be purchased for real-world money, and persistent, www.mmogold.net customizablecharacters that can be one of five different basic character classes (and each of these basic classes will have four different sub-classes for further differentiation). But it will also be a 2D sidescrolling game similar to arcade classics like Double Dragon, Final Fight, and Golden Axe, where you walk continuously from one side of the screen to the next, repeatedly pummelling any opponents that are dumb enough to get in your way. www.mmogold.net If you're familiar with such classic arcade games, you'll know that cooperative play is an obvious feature to have in such a game, and Dungeon Fighter Online will definitely support this. However, it'll also apparently have player-versus-player combat in 2D arenas as well. Nexon hopes to launch this unusual online game stateside in the second half of 2009.
 

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03:59   DFO  Add post to quote pad  
Fighter A Fighter is a close-range brawler class. www.mmogold.net Fighters use gauntlets, knuckles, claws (similar to serrated patas), and boxing gloves. A male version of the Fighter class is currently in development.[7] Promoted fighters can take several forms. Nen Masters can support their teammates or deal their own damage using their powerful spirit. Strikers are quick fighters, using fast punches and kicks to get the job done. Brawlers can use dirty tricks such as throwing sand or nets, or inflicting status effects rather than fighting straight-forward and fair. Grapplers continue to train their bodies to grab and throw their opponents. www.mmogold.net Upon reaching level 48, the classes can further advance to Blazing Flower, Champion, Hellcat, and Dervish respectively. Battles: Dungeons A town may have more than one dungeon area. When the player's character walks out of the screen, the player comes to a map with several dungeons available. The accessibility of hidden dungeons and higher level dungeons each require a special "epic quests" earned from an NPC in town and the clear status of lower level dungeons, respectively. Battles take place in a player selected "dungeon" where a player starts off in a starting area "room," destroying monsters and collecting dropped items spoils. Upon destroying all enemies in a room, one or more doorways directed up, down, left, www.mmogold.net and right, leading out of the conquered room lights up to show its accessible. Through these the player enters a new room where more enemies are. The player may revisit any room cleared previously and cleared rooms remain enemy-less and any spoils dropped on the ground remain. Finally, the player may enter a specially lit doorway that flashes in a different color than normal doors. www.mmogold.net This is the gate to the dungeon boss, where normal monsters and the dungeon bosses lurk. The dungeon is cleared as soon as the moment the boss dies, and any monsters left alive instantly die along with their boss, their experience points automatically added up to the players, and drop whatever items they have are dropped. www.mmogold.net If a player leaves the dungeon before killing the boss, or dies in battle without using a continue coin, a countdown will start and the player will be exited out of the battle.
 

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